Bulletstorm failed to meet the expectations of People Can Fly / Epic Games and EA. It did not even turn a profit when it was originally released in 2011. That's maybe not the kind of a game one would expect to see a remaster of, but Gearbox -- who had apparently acquired the rights to it -- decided to publish one anyway.
Friday, August 31, 2018
Wednesday, August 29, 2018
Divinity: Original Sin - Enhanced Edition
When I was younger and read a lot more fantasy novels, I used to have a rule that if there were talking animals, the book or series wasn't for me. There's just something with animals being capable of human speech (more than parroting words) that puts me right off. It also tended to be a sign that there were other things I disliked. I guess the rule might apply to video games too.
Thursday, August 16, 2018
Baldur's Gate Enhanced Edition: Siege of Dragonspear
In hindsight, I could have skipped going through Baldur's Gate Enhanced Edition and jumped right into its whole new expansion, Siege of Dragonspear. Beamdog's quality of life and content additions haven't changed the game enough to warrant a complete playthrough for someone like me who knows it inside out. Then again, thanks to that I could easily tell what hadn't been there in the original game. Beamdog's work tended to stick out.
by
Tanthie
Saturday, July 21, 2018
Dishonored 2
The first Dishonored ran on the tried and true Unreal Engine 3 and did so well. Thus the technical issues of Dishonored 2 surprised many. Probably to avoid paying Epic Games (or anyone else) royalties again, Arkane Studios had taken the Bethesda in-house engine id Tech 5 and largely rewritten it into Void Engine for the second game. Unfortunately the end results weren't exactly desirable.
by
Tanthie
Thursday, July 19, 2018
Persepolis Rising
Bobbie leaned back, a lump forming in her gut. Adding Holden in was not a better solution.
"This'll be great," Holden said.
Tuesday, July 17, 2018
Torment: Tides of Numenera
Torment: Tides of Numenera had a highly successful kickstarter campaign. Harnessing the nostalgia people have for Planescape: Torment and promising a spiritual successor to it, inXile Entertainment managed to gather more than four times their initial goal of 900k USD. That's a lot of money even when considering the cost of game development. Then again, simply throwing currency at a game is not guaranteed to make its story good enough to be comparable to such a classic.
Monday, June 11, 2018
Babylon's Ashes
The Expanse's sixth book, Babylon's Ashes, features a large number of viewpoint characters. I think the storytelling loses something due to that. You get a holistic view of the story instead of following and cheering for few protagonists.
Tuesday, June 5, 2018
Prey (2017)
In my opinion the attention on Prey (2017) has been way too much of pointless discussion about Prey (2006) and its canceled sequel. And it is entirely Bethesda's fault. And maybe Kotaku's somewhat misleading rumors too. I guess I'm ironically adding to that discussion but the record needs to be put straight.
by
Tanthie
Label(s):
0451,
arkane studios,
bethesda softworks,
first person action shooters,
prey
Saturday, May 19, 2018
Nemesis Games
"What did you do?" Fred asked.
"There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?"
Thursday, May 17, 2018
Cibola Burn
In book four of The Expanse series, Cibola Burn, the gates to the stars have opened for humanity. The United Nations want to regulate who gets to go where but Belters don't give two shits what Earth and Mars think. And thus one of the big threats people face on a strange planet is what they brought with them -- each other.
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