Showing posts with label mods. Show all posts
Showing posts with label mods. Show all posts
Wednesday, December 28, 2022
Black Mesa
I have not been interested in Valve's Half-Life games because I knew I wouldn't be able to appreciate the possible innovations they did at the time: I have already played newer games that have done same things better. Half-Life and its sequel would just feel old to me. Despite that however, due to a deep discount last year, I bought Black Mesa (or BLλCK MESA as it's stylized on the cover with the lower case Greek lambda letter) which is a third party remake of the first Half-Life (1998). Originally it was a free mod but later Crowbar Collective got approval from Valve for a commercial release.
Sunday, July 27, 2014
Icewind Dale (Remake)
The Icewind Dale remake for Neverwinter Nights 2 will stay as the last NWN2 campaign I will play in a while. I finally got enough of the constant party rebuffing you have to do in order to survive. NWN2 is probably the worst of the D&D CRPGs in this regard, and this mod is no exception.
by
Tanthie
Label(s):
dungeons and dragons,
icewind dale,
mods,
neverwinter nights,
roleplaying games
Saturday, November 16, 2013
NWN2: Baldur's Gate Reloaded
Baldur's Gate Reloaded is a fan attempt to recreate BioWare's Baldur's Gate in Neverwinter Night 2's engine. Largely a successful one, too, considering the scale of the undertaking. There are various bugs, even in Patch 2, but nothing that prevents finishing the campaign. At least, I did not meet such.
by
Tanthie
Label(s):
baldur's gate,
dungeons and dragons,
mods,
neverwinter nights,
roleplaying games
Sunday, November 29, 2009
What Can Change the Nature of a Classic RPG?
"Answer – a resolution-tweaking mod." (As it was cleverly put by Alec Meer at Rock, Paper, Shotgun.)
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