Showing posts with label realtime tactics games. Show all posts
Showing posts with label realtime tactics games. Show all posts

Sunday, April 17, 2016

Aarklash: Legacy

Nearly every new game that is part of the so-called CRPG renaissance has turn-based combat. To me that is disappointing because all the good old Infinity Engine D&D titles (and the Neverwinter Nights games, too) had real-time combat with active pause. And that is a much more interesting way of doing things, in my opinion. I guess it might be more difficult to balance, and even though the IE games had their problems in that regard, it did not make them any less fun.

Wednesday, February 24, 2016

Warhammer 40,000: Dawn of War II - Retribution

I happened to notice an oddity in Dawn of War II - Chaos Rising's Steam global achievement stats as only 7% of people have the most unlocked one. I wonder if they were added later when Games For Windows Live got ditched because that is a really low percentage. Usually at least 40% of people have the first achievement of any given game on Steam from what I have seen.

Friday, February 12, 2016

Warhammer 40,000: Dawn of War II - Chaos Rising

It has been some time since I last played a Warhammer 40,000 game, and even longer since I played Dawn of War II. Thus I decided to replay the original campaign the standalone expansion Chaos Rising comes with as well. To remind myself how it was and also because you can import your save into CR's campaign and have maybe slightly better equipment at the beginning.

Monday, November 7, 2011

Warhammer 40,000: Dawn of War II

Relic Entertainment decided to not make just improvements to the original game but instead they took the Dawn of War series into a new direction. I liked the first game (and all its expansions); it's the only real-time strategy game I'm any good at. The grim and dark setting helps a quite bit as well.