Showing posts with label roleplaying games. Show all posts
Showing posts with label roleplaying games. Show all posts

Wednesday, December 29, 2021

The Technomancer

I suppose there's no reason to play The Technomancer if you want to just play the best game (so far) by Spiders; GreedFall is better in about every way. The only thing that The Technomancer has going for it over the latter game is perhaps its scifi setting over fantasy but even that's not that interesting. The coolest part was left for the ending to raise questions that then never get answers.

Friday, December 24, 2021

Mars: War Logs

I was pretty much out of new games to play outside game pass and thought that I should buy The Technomancer, the Spiders game I had skipped. However, before getting to play it, I read that another, even earlier game by the developers was set it in the same universe. The story of Mars: War Logs is not directly related to The Technomancer, but I reckoned I might as well pick it up too since it was cheap and going back to an older game after playing a later entry in a series is rarely pleasant.

Thursday, January 14, 2021

GreedFall

I guess it was for the better that EA Play being included on the PC Game Pass was postponed (on the supposed launch day of all days) because I wouldn't have had the time to play STAR WARS Jedi: Fallen Order after all. DOOM Eternal took longer than expected and then GreedFall was a proper-length RPG. I managed to beat the latter on the day before I would've needed to renew the subscription at a 15 times higher price.

Wednesday, April 25, 2018

Sword Coast Legends

This decade hasn't seen many takers in video games for the Dungeons & Dragons license. And the few new titles that have come out haven't been on the same level as the games of old. The 4th edition didn't inspire developers and the 5th seems to have a similar problem. Or at least that's my impression.

Wednesday, March 28, 2018

Dragon Age: Inquisition

I'm including Dragon Age: Inquisition in the list of games I beat last year even though I technically finished it a week into January (after having started it in November). The game is pretty long with all of its DLC in the mix and doing a 100% run took me 154 hours in total, rivaling the time I finished The Witcher 3: Wild Hunt in.

Friday, May 26, 2017

Mass Effect: Andromeda

I found the music choice for Mass Effect: Andromeda's launch trailer -- Human by Rag'n'Bone Man -- to be highly amusing. With early access and review copies having already been around awhile to showcase the game's lack of quality, to me the trailer felt like BioWare Montreal saying they had tried their best and apologizing the state Andromeda would come out.

Friday, May 19, 2017

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt (Game of the Year Edition) was 50% off in February on GOG.com and I decided it was finally time to finish the series. The game and its two expansions turned out to be as good as people had praised them to be, and I truly enjoyed the 175 hours (!) it took me to beat the full package. Witcher 3 has some flaws, but it is, without a doubt, a strong contender for the title of the best game ever made.

Monday, April 11, 2016

Alpha Protocol

Alpha Protocol is the first non-sequel game by Obsidian Entertainment I have played thus far. It is interesting in that regard because it came out while Obsidian was still continuing to make sequels to existing franchises. I wonder if was the developer or the publisher, Sega, who was behind the idea to create the game.

Sunday, December 20, 2015

Venetica

I am quite sceptical of games made by small companies with little reputation. With known developers and large publishers, the large amount of money spent shows in some way even if the title is bad. But when an unknown company makes a bad game, it tends to be shit through and through. Regardless, I decided to give Venetica a go for it being a fantasy-themed RPG and having a female protagonist

Sunday, August 10, 2014

Knights of the Old Republic

I decided to replay Knights of the Old Republic, because, for some reason, I never wrote a post about it even though I'm pretty sure I had this blog when I first played the game. And I needed to refresh my memory before writing about it. I replayed the second game as well, and in this post I will probably compare the two games quite a bit.

Sunday, July 27, 2014

Icewind Dale (Remake)

The Icewind Dale remake for Neverwinter Nights 2 will stay as the last NWN2 campaign I will play in a while. I finally got enough of the constant party rebuffing you have to do in order to survive. NWN2 is probably the worst of the D&D CRPGs in this regard, and this mod is no exception.

Sunday, April 6, 2014

Neverwinter Nights 2: Mysteries of Westgate

Mysteries of Westgate is not really an expansion pack, even if the Wikipedia article claims otherwise. It has nothing to do with the original Neverwinter Nights 2 campaign or the two expansions. Nor does it add an expansion's worth of new stuff to the game. Merely few monsters, a sewer tileset, and some new music.

Saturday, November 30, 2013

Deus Ex: Human Revolution - Director's Cut

The EU release of Deus Ex: Human Revolution - Director's Cut on Steam wasn't the smoothest possible. First, the game's actual release happened 10 hours after Steam's countdown had reached zero. And second, the price reduction for those already owning the game and The Missing Link DLC wasn't as large as promised. That turned out to be a mistake and was fixed fairly quick. Some bought the game right away regardless -- 1€ is hardly a deal changer.

Saturday, November 16, 2013

NWN2: Baldur's Gate Reloaded

Baldur's Gate Reloaded is a fan attempt to recreate BioWare's Baldur's Gate in Neverwinter Night 2's engine. Largely a successful one, too, considering the scale of the undertaking. There are various bugs, even in Patch 2, but nothing that prevents finishing the campaign. At least, I did not meet such.

Friday, August 30, 2013

Neverwinter Nights 2: Storm of Zehir

The second expansion to Neverwinter Nights 2, Storm of Zehir, is a bit different from the original campaign and Mask of the Betrayer, as it allows you to create your whole party by yourself, like in the Icewind Dale games. You can also pick up to two cohorts along the way. If you like someone leeching your experience points, that is.

Friday, August 9, 2013

Neverwinter Nights 2: Mask of the Betrayer

I had heard bad things about Neverwinter Night 2's first expansion, Mask of the Betrayer. Namely of its hunger clock mechanic that supposedly only manages to be a pain in the ass rather than an interesting feature.

Friday, May 31, 2013

Neverwinter Nights 2

Like Knights of the Republic 2 previously, was Neverwinter Nights 2 as well put into the hands of Obsidian Entertainment when BioWare started focusing on their very own stuff. The Aurora Engine did not quite satisfy the guys at Obsidian, though, and thus, with a whole lot of improvements, Aurora became Electron.

Neverwinter Nights: Hordes of the Underdark

I get the feeling BioWare was given feedback to make the second expansion to Neverwinter Nights give a more Baldur's Gate 2 -like experience. A talking sword, ability to travel between places via a pocket plane, increased party size, and NPC romances (among other things) certainly hint to this.

Tuesday, February 5, 2013

Neverwinter Nights: Shadows of Undrentide

The first expansion for Neverwinter Nights adds a new campaign to the game. It is not tied to the original one in any way, though. You start it with a new character (preferably). And it is not even set in the city of Neverwinter but quite a bit inland, to East from The Sword Coast.

Tuesday, January 1, 2013

Neverwinter Nights

After Baldur's Gate 2: Throne of Bhaal, BioWare's next Dungeons & Dragons title was Neverwinter Nights, released in 2002. The company developed a new 3D engine for the game, called Aurora, which unfortunately -- unlike the Infinity Engine -- has not endured the test of time very well.