Showing posts with label prime matter. Show all posts
Showing posts with label prime matter. Show all posts

Saturday, October 11, 2025

Scars Above

I feel video games wouldn't need to be so bound to having artificial gravity on spaceships. They're not restricted by real life, not filming real actors that need to be dropped down and up aboard a plane (or whatever technique they use) to float about. Of course, it might take some unusual work to animate characters (zero-g motion capture?), script scenes, and design ship interiors and movement for microgravity but it's been done before. I think it would add to immersion and you wouldn't need to increase the expected level of in-game technology to something so high. If humanity had the ability to create artificial gravity within ships, surely they would be able to send something bigger than a small, mere 4-person ship to greet a colossal alien object that has arrived to Earth's orbit like in Scars Above.

Friday, July 11, 2025

Dolmen

I'm not willing to play every single, somewhat interesting-looking, third person soulslike action roleplaying game ever made -- not quite. There is a bar of quality and production value the games has to pass. But... the bar is pretty low: Dolmen passed it. It was developed by a small Brazilian team called Massive Work Studio -- who have disbanded now, I believe.

Tuesday, May 27, 2025

Outward

For the the longest time I was undecided if I really wanted to play Outward or not. It is a third person fantasy action roleplaying game that emphasizes survival mechanics, preparation, and learning by trial and error. Would it actually be fun to play or would all the management get tiresome? Since the game's release in 2019, there have been quite a few mods made for it; you no longer have to play strictly as the developer, Nine Dots Studio, intended. Thus I ended up eventually picking the game up.