Showing posts with label cyanide studio. Show all posts
Showing posts with label cyanide studio. Show all posts

Thursday, June 19, 2025

Werewolf: The Apocalypse - Earthblood

There is untapped potential in video games utilizing the many tabletop roleplaying games under the World of Darkness series. There actually exists quite a few titles using one of the licenses -- Vampire: The Masquerade being easily the most popular -- but they're largely not very high profile ones: interactive fiction games, visual novels, VR games, etc. Another truly remarkable, single-player roleplaying experience on the level of Bloodlines is yet to be made. Werewolf: The Apocalypse - Earthblood is not that either.

Friday, December 30, 2022

Of Orcs And Men

There was still one more older Spiders game I was slightly interested in: Of Orcs And Men (2012) that Spiders co-developed with Cyanide Studio. The latter went on to make two prequels to it later on -- the Styx stealth games I have already played.

Friday, October 26, 2018

Styx: Shards of Darkness

I suppose it isn't that surprising that Styx: Shards of Darkness is so much like Styx: Master of Shadows. Why try to fix something that isn't broken. Still, I wasn't expecting it to follow the same formula to this degree and to retain so many of the old features -- some of which I'm not that fond of. There are few improvements and some whole new things too, though.

Thursday, July 28, 2016

Styx: Master of Shadows

I had been aware of Styx: Master of Shadows for quite some time before purchasing it. For some reason I had been put off by the protagonist's looks; I did not want to play an ugly goblin. But people do recommend it as a good stealth game. It is also a prequel to one of Cyanide Studio's previous titles, Of Orcs And Men, which seems to feature the very same creature as this one although the game is of different genre.

Sunday, April 17, 2016

Aarklash: Legacy

Nearly every new game that is part of the so-called CRPG renaissance has turn-based combat. To me that is disappointing because all the good old Infinity Engine D&D titles (and the Neverwinter Nights games, too) had real-time combat with active pause. And that is a much more interesting way of doing things, in my opinion. I guess it might be more difficult to balance, and even though the IE games had their problems in that regard, it did not make them any less fun.