Showing posts with label prey. Show all posts
Showing posts with label prey. Show all posts

Monday, July 15, 2019

Prey: Mooncrash

Metaprogression has become increasingly more common in new games with roguelike elements. I reckon that's because people simply hate permadeath so much. Even with procedurally generated content (which in theory is what makes permadeath to have more value than merely being a punishing difficulty), the thought of losing everything upon death really puts them off. Thus permadeath games that move forward even with botched runs seem to sell better.

Tuesday, June 5, 2018

Prey (2017)

In my opinion the attention on Prey (2017) has been way too much of pointless discussion about Prey (2006) and its canceled sequel. And it is entirely Bethesda's fault. And maybe Kotaku's somewhat misleading rumors too. I guess I'm ironically adding to that discussion but the record needs to be put straight.