Sunday, October 23, 2022

Assassin's Creed Brotherhood

I started Assassin's Creed Brotherhood expecting a quick and cheap standalone expansion kind of deal. To my surprise, it instead polished and added enough to stand on its own as a separate game.

Tuesday, October 18, 2022

Assassin's Creed II

It's like I had skipped a game in the series. The first one truly was like a tech demo, a proof of concept, so much does Assassin's Creed II improve from it. The potential was claimed and the result is a well-rounded game that is surprisingly close to the newer end of the series, at least feature-wise -- there's still room for polishing.

Saturday, October 8, 2022

Assassin's Creed

My Assassin's Creed franchise run (of the pre-Syndicate games) started earlier than intended when Ubisoft in July (I think it was) announced that on September 1st they would again decommission online services (i.e. anything that requires an online connection, including the redeeming of unlocked Ubisoft Connect rewards) of a selection of their older titles. At the end of August, Ubisoft postponed the decommissioning by a month, allowing me to finish all of the affected AC titles in time.

Monday, October 3, 2022

Project Hail Mary

It's such an optimistic thought that humanity could ever be capable of interstellar travel. A tremendous amount of energy would be needed to be harnessed for a spaceship to reach a feasible velocity for so vast distances. Science fiction novels like presenting different ways to accomplish this, with varying degrees of plausibility. In Andy Weir's third published novel, Project Hail Mary (2021), the solution is quite an imaginative one, quite the fantasy for the required technological leap. It is also the problem that raises the need for interstellar travel: the Sun is dimming.