I started Assassin's Creed Brotherhood expecting a quick and cheap standalone expansion kind of deal. To my surprise, it instead polished and added enough to stand on its own as a separate game.
Sunday, October 23, 2022
Tuesday, October 18, 2022
Assassin's Creed II
It's like I had skipped a game in the series. The first one truly was like a tech demo, a proof of concept, so much does Assassin's Creed II improve from it. The potential was claimed and the result is a well-rounded game that is surprisingly close to the newer end of the series, at least feature-wise -- there's still room for polishing.
Saturday, October 8, 2022
Assassin's Creed
Monday, October 3, 2022
Project Hail Mary
Thursday, September 15, 2022
Children of Ruin
Children of Ruin would have been far more deserving for the Arthur C. Clarke award than Children of Time (though I suppose this sequel wouldn't exist without the first book). I found it far more interesting a read. It has more concepts, bigger ideas, and surprises. I was few times reminded of Blindsight by Peter Watts -- I wonder if Adrian Tchaikovsky had read and been influenced by it.
Tuesday, September 6, 2022
The Blade Itself & Before They Are Hanged
Fantasy author Joe Abercrombie's name has been popping up whenever I've searched for new books to read. I finally decided to check his stuff out: his First Law trilogy is available here in libraries as Finnish translations. I've already read the first two novels.
Wednesday, August 31, 2022
Chorus
I was impressed by Rockfish Games' strong 2017 debut Everspace, but while it's indeed the studio's first title, I have later learned that the founders Michael Schade and Christian Lohr weren't exactly newbies at making space combat games. Back at their previous company, Fishlabs Entertainment, they had been releasing for good many years a similar game series for mobile called Galaxy on Fire. Fishlabs ran out of money in 2013 and after brief bankruptcy proceedings it was acquired by Koch Media (now Plaion) who placed the studio under their Deep Silver publishing arm. (And Schade and Lohr proceeded to found Rockfish.)
Saturday, August 20, 2022
Weird West
In my Prey: Mooncrash post I speculated there was more than family reasons behind Arkane Studios' founder and president Raphaël Colantonio quitting in 2017. Since then, in an interview, he has added that there had been "creative anxiety" involved with delivering big titles, having to make products rather than focusing on other things. Neither did he seem too happy about the Prey name that had been bestowed upon his last project.