Friday, July 14, 2023

Pushing Ice

Alastair Reynolds appears to be a fairly read author here based on the availability of his bibliography in the local libraries. And now looking at how many of his novels have been translated into Finnish -- it's about all of them! I thought that maybe I too should read more of his works (in addition to House of Suns) and picked off another of his standalone novels, Pushing Ice, which I read in English. I realized that Reynolds (being Welsh) writes in British English when a spacesuit's "torch" was used to light the way.

Wednesday, July 12, 2023

The Quantum Thief

In a chase for science fiction literature similar to the greatness of Liu Cixin's Remembrance of Earth's Past trilogy, Hannu Rajaniemi was one of the authors I have seen being recommended. I don't remember if that recommendation was in relation to hard scifi -- if so, I was misled. I could have possibly made that assumption myself to based on Rajaniemi's background in math and physics. I wouldn't classify The Quantum Thief as hard scifi: the technology in it is sufficiently advanced to be indistinguishable from magic, too far on the hypothetical spectrum.

Tuesday, July 11, 2023

Tomb Raider: Anniversary

Tomb Raider: Anniversary is a remake of the original, a decade older Tomb Raider (1996). Essentially, Anniversary recreates the original in a newer engine with expanded environments and tells its story in a more comprehensible manner that was also altered to fit the following events of Tomb Raider: Legend. In Anniversary, Lara is hired by a rich businesswoman Jacqueline Natla to find an artifact called Scion of Atlantis.

Monday, July 3, 2023

Tomb Raider: Legend

The classic Tomb Raider games made by Core Design between 1996 and 2003 are too old for me to play now. They look terribly blocky and are no doubt extremely clunky to play: unapproachable for someone who didn't experience them back in the day. But I was interested to play the subsequent Legend trilogy (2006 -- 2008) which was developed the same Crystal Dynamics as most of the newest reboot ones.

Friday, June 30, 2023

Metro 2033

After reading Metro 2033 (Метро 2033) by Dmitry Glukhovsky, it should come as no surprise that it has a video game adaptation. The novel's post-apocalyptic world is practically created for it: the remnants of Moscow's population surviving in the city's Metro network, away from the surface's post-war toxicity and other -- sometimes supernatural -- dangers that tend to seep into the underground too. Of course, the dark Metro also holds the usual hell: other people.

Saturday, June 10, 2023

Redfall

At the end of my Dishonored: Death of the Outsider post 4 years ago, I was speculating the direction Arkane Studios would be going. Arkane Lyon's Deathloop was still an unknown at that time and I was afraid that it would be some easy-to-monetize multiplayer cash grab. While that game turned out to have a player-invasion mechanic, it is still very much a singleplayer title. Deathloop had been in development way before Prey's sales were realized; it probably wasn't pressured by the latter's reception. Instead, I should have been worried about the next title from Arkane Austin. I wonder if Arkane's parent company Zenimax Media had laid down the terms after Prey: the next title would need to make more money -- all the money. Raphaël Colantonio probably said no thanks and peaced out to found Wolfeye Studios (he also worked briefly on Ken Levine's upcoming Judas) and Harvey Smith came from Lyon to take control of Austin's reins.

Thursday, June 1, 2023

Everspace 2

Everspace 2 (or EVERSPACE 2 as it's stylized) was on my list of most anticipated game releases of this year. I loved the first game: space combat is not a genre I usually play nor like but Everspace was a big exception. And so I hoped this second one would be more of that. Many rejoiced when Rockfish Games decided to abandon the roguelike structure of the first game and make this sequel to have more usual, static locations. I wasn't so sure that would be for the better, and as it turned out, it and other design decisions resulted in Everspace 2 being a stretched and tedious, 100-hour treasure hunt for a completionist like me.

Friday, May 19, 2023

Atomic Heart

I wonder what is it with Cyprus in particular that makes it a desirable place for Russian game developers to allegedly start operating from, but both Owlcat Games and Mundfish have opened an office there: to hide their nationality that is currently very unpopular in Europe, and maybe to have an easier time with transferring finances with the sanctions and whatnot. I doubt that either company have actually moved an entire studio's worth of personnel to another country -- I think some sort of "façade office" scenario is more likely.

Saturday, May 6, 2023

Marvel's Guardians of the Galaxy

The second game I played while waiting for Atomic Heart to get patches, was Marvel's Guardians of the Galaxy. Like Crystal Dynamics before, was Eidos-Montréal too tasked by their (now past) overlord Square Enix to make a game set in Marvel's comic book universe. I think the poor reception of Marvel's Avengers earlier hurt this game's initial sales, people being hesitant to jump into a possibly similar mess even if this one is solely a single player game. The general consensus on Guardians is positive but I personally found it a fairly tedious, sometimes even painful, of an experience.

Saturday, April 8, 2023

Shadow Warrior 3

While waiting for Atomic Heart to gets its inevitable first post-release patches before starting it, I played through a couple of other titles on the PC game pass. The first one was Shadow Warrior 3, a first person shooter which was released a year ago. It's the third game in the series ever since it was rebooted in 2013, Flying Wild Hog as the developer. (The original Shadow Warrior was released in 1997.)