Sunday, July 31, 2022
Shadow of the Tomb Raider
Since Crystal Dynamics were busy, after having been tasked -- punished -- by Square Enix to make Marvel's Avengers, was the final Tomb Raider Survivor trilogy game developed mainly by Eidos Montréal instead. They didn't really take any risks and Shadow of the Tomb Raider turned out pretty much what I would've expected had it been made by just Crystal Dynamics. The gameplay felt instantly familiar, even down to keybindings. There are however some differences that I think show the Deus Ex prequel studio was handling the reins in this one.
by
Tanthie
Sunday, July 17, 2022
Demonicon
If I recall right, Demonicon was a pure impulse purchase for me: I saw a deep discount and the logo of the German tabletop RPG, The Dark Eye, which I had encountered before in the Blackguards games. And I suppose my backlog wasn't as lengthy as it is currently. Demonicon didn't turn out to be the worst experience ever but there's just not much of a reason to play it over something else.
by
Tanthie
Tuesday, July 5, 2022
Generation Zero
I was already in the process of writing a post how I quit Generation Zero before beating it but then ended up returning to the game to finish its main story (if you can call it that) and see the credits roll. It's definitely not a great game even if it has untapped potential. There have been quite a few post-release updates but I feel they have mostly focused on adding more endgame content, which while nice, is not what the game would really need: having its systems reworked and core problems fixed.
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