Monday, December 14, 2020

Deliver Us The Moon

Deliver Us The Moon is a first/third person puzzle adventure game developed by KeokeN Interactive. I would like to call it a walking simulator for the simplicity of its puzzles but that would misrepresent the game since there are action sequences that offer plenty of opportunities to actually fail.

Straightforward scifi adventure

In the game, Earth's resources have been depleted and sandstorms ravage the planet. A solution for the lack of power is found from mining Helium-3 on the Moon. Energy produced from it is somehow beamed back to Earth. Something has gone wrong however, and communications with the Moon operation are cut off. I'm not sure if that was before or after the system was running but Earth is not getting energy for sure.

Earth-side, World Space Agency seem to have been awfully unprepared for things going awry. They had no capability to send a rescue or investigation team of any kind. That seems odd to me: the Lunar Colony did not appear self-sufficient. Realistically there should've been some sort of supply delivering system.

Nevertheless, a group of people has eventually managed to build a rocket to send one man (which is you) to the Moon to solve everything. I got an impression the team wasn't very large which makes the space rocket project seem rather implausible. You never even see another living human in the game: you have to set up the whole rocket launch by yourself; run to the rocket while it's about to take off. Was there seriously no one else to hit the button at the control room at least? Deliver Us The Moon is a very lonesome experience. I'm not sure why the protagonist isn't voiced either. I think that would have benefited the game.

Another oddity is the Microwave Power Transmitter or whatever the energy transfer technology was called. Ignoring the tech being viable in the first place, I found the mere beam setup very suspect. On the Moon there's a stationary space elevator that fires the beam towards Earth where a similar looking structure is receiving it. Did the developers forget that Earth rotates around its axis? Even the Moon wobbles quite a bit despite being tidally locked to Earth. A stationary beam like that would never work.

While fixing the operation, you discover via text, audio, and holo-recordings what happened at the place and where everybody has gone. I personally didn't find it very believable, the course of action the colony people had taken, but your mileage may vary.

Deliver Us The Moon has the typical Unreal Engine 4 game problem of too many graphical effects having been rolled under one option, namely the post processing one. Neither is there a field of view slider. That would've been nice for when the game goes into first person view. There exists a .ini edit you can do to widen the FOV but it affects third person as well, giving too much of a fish-eye effect to my liking. Finally, a minor complaint about movement which feels odd for some reason. There's like some acceleration thing that's usually not a thing in games.







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