The first Dishonored ran on the tried and true Unreal Engine 3 and did so well. Thus the technical issues of Dishonored 2 surprised many. Probably to avoid paying Epic Games (or anyone else) royalties again, Arkane Studios had taken the Bethesda in-house engine id Tech 5 and largely rewritten it into Void Engine for the second game. Unfortunately the end results weren't exactly desirable.
Saturday, July 21, 2018
Thursday, July 19, 2018
Persepolis Rising
Bobbie leaned back, a lump forming in her gut. Adding Holden in was not a better solution.
"This'll be great," Holden said.
Tuesday, July 17, 2018
Torment: Tides of Numenera
Torment: Tides of Numenera had a highly successful kickstarter campaign. Harnessing the nostalgia people have for Planescape: Torment and promising a spiritual successor to it, inXile Entertainment managed to gather more than four times their initial goal of 900k USD. That's a lot of money even when considering the cost of game development. Then again, simply throwing currency at a game is not guaranteed to make its story good enough to be comparable to such a classic.
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