DOOM (2016) doesn't try to mix in the horror genre like Doom 3. There are no pitch black areas or slow build-up. Instead it drops you right into action and delivers a straightforward demon killing experience.
Sunday, October 28, 2018
Friday, October 26, 2018
Styx: Shards of Darkness
I suppose it isn't that surprising that Styx: Shards of Darkness is so much like Styx: Master of Shadows. Why try to fix something that isn't broken. Still, I wasn't expecting it to follow the same formula to this degree and to retain so many of the old features -- some of which I'm not that fond of. There are few improvements and some whole new things too, though.
by
Tanthie
Label(s):
cyanide studio,
focus home interactive,
stealth games,
styx,
unreal engine 4
Friday, October 19, 2018
>observer_
I found >observer_ (as it is stylized) disappointing. Its futuristic setting had potential for philosophical and ethical questions; I was hoping something as brilliant as Frictional Games' SOMA. Unfortunately Bloober Team left the potential largely untapped. Like their previous title, Layers of Fear, Observer offers style but little substance. It also has some visual quirks that really should be adjustable in-game.
by
Tanthie
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