Blades of Time begins a series of less-known games in my shortening backlog. It also got rather close to breaking my rule of not buying or playing Japanese games. While the developer, Gaijin Entertainment, is Russian, the game has a very Asian-inspired thing going on with its visuals. Which is the reason I almost skipped it. But it is not quite there.
Wednesday, March 30, 2016
Saturday, March 26, 2016
Borderlands: The Pre-Sequel
Making a sequel to a game as huge as Borderlands 2 can be difficult. It would need to have massive amounts of new stuff and innovation to justify its existence as an actual new game rather than a lazy recycle of old assets. Thus a third game in the series remains to be seen yet -- at least one with a 3 in its title.
Tuesday, March 22, 2016
Borderlands 2
Borderlands 2 succeeds at being what a game sequel should be. It retains the familiar gameplay but refines it to a better experience. Old features were improved and new ones were added. Maybe there could have been more additions, though, and maybe some features could have used more work -- like the skill trees not being again filled with somewhat dull passives. But overall BL2 is simply a better experience than the first one in every aspect.
by
Tanthie
Label(s):
2k,
borderlands,
first person looter shooters,
gearbox software,
unreal engine 3
Subscribe to:
Posts (Atom)