Patterns in Randomness
A blog about gaming, fiction, and human nature
Wednesday, November 6, 2024
Atlas Fallen: Reign of Sand
Friday, November 1, 2024
Stop hiding in the lockers of Alien: Isolation
I've been going to write another post about Alien: Isolation for a while. Considering the game just had its 10th anniversary and a sequel was announced by the original game director Alistair Hope at Creative Assembly, now is the perfect time. The year I first played the game, I didn't place Isolation even in the top tier on my annual round-up post but the game has since then become one of my all time favorites with numerous playthroughs. The frustration a first run often comes with is gone on revisits: nothing will pull you away from the marvelous immersion of this scifi horror experience.
Monday, October 14, 2024
Absolution Gap
Absolution Gap is a direct sequel to Redemption Ark in Alastair Reynolds's Revelation Space. It has some amazingly imaginative elements and the story seemed to get truly wild after it got going. But it didn't last until the end: central characters were written off in lame ways and the narrative fizzled out. Multiverse stuff gets worse in Gap: always too convenient a tool to explain stuff -- anything can happen.
Thursday, October 10, 2024
Flintlock: The Siege of Dawn
Flintlock: The Siege of Dawn released in July without making much of a splash. In my opinion, Flintlock is at least an improvement from A44's previous game, Ashen, already for the fact that it has a lot more variation in combat actions. There are some questionable design decisions and I suppose overall it's not that special of a game. However, I would say it's enjoyable enough on Game Pass if you're hungering for a straightforward soulslike action roleplaying game.
Saturday, October 5, 2024
Horizon Zero Dawn
Monday, September 30, 2024
Diamond Dogs, Turquoise Days & Galactic North
Friday, August 30, 2024
Days Gone
Sony's exclusive first-party console games from the late 2010s started making their way to PC at the turn of the decade. Days Gone was not the first of them but it was the first to make it onto my backlog. The game's reception was lukewarm and maybe that's why Sony declined the pitch for a sequel by Bend Studio. Overall Days Gone is an extremely solid production; its weakness lies in its plot premise and writing. The game does however cast a delicious sequel hook at the end, and people who've gotten that far do seem to want to see where a second game would go.