The first sign of an imminent questionable experience was when I noticed that game's process being called Unreal Development Kit. (What kind of amateur production is this?) Then the game's multiple minor issues started making their appearances. Those include a heavily lacking options menu and terrible negative mouse acceleration that is noticeable in the main menu already. So much for the luxury of being developed for PC, I guess.
Movement -- and everything else, really -- felt clumsy and awkward. The protagonist supposedly wears some type of engineering suit like Isaac in Dead Space but that does not explain things like popping on top a crate when you stand up from crouch next to it. Or getting stuck on flat terrain. Stuff like that would have been ironed out from any AAA production.
Unsurprisingly (at this point) this game, too, uses a checkpoint save system. It did not end up being too irritating this time, though, as the times I had to reload, a checkpoint had been very close by. And the checkpoints are always there when you walk over the trigger and not just one-time things like in many other games.
I completed Solarix successfully after 7 hours. Which means that it is a pretty short game considering how long stealth games usually take me to beat. I suppose the short duration is good this time because the biggest offender in this title is the lack of game mechanics. A 20-hour game would have been incredibly tedious with only a shocker, pistol, and shotgun as my weapons.
A very poor man's SS2
I was quite surprised to be able to carry bodies around, though. Not that you really need to do it as I discovered later. The advertised "Advanced Stealth A.I" is too dumb to find you and there seemed to be no global alarm state when a corpse was found. You would also think that someone firing their assault rifle would alert the whole place, or at least the other guard 100 feet away. Not in this game.
Avoiding detection by melee enemies will serve one well, however, as then one will not have to witness the horrid sight that is the melee attack animation that consists of twisting upper body and flailing arms. I was reminded of that Parasite alpha trailer I saw in 2011. (Nothing ever came of that game, by the way.)
Solarix is like an extended school project set out to recreate System Shock 2 but falling way short of its goal. And then asking 20 USD for it.