Crysis certainly was bit of a change from the lengthy RPGs I have been playing lately – little story and much action. Or at least as much action as you can fit in 10+ hours.
Being able to change he shape of the crosshair from the default circle one was also a bonus. I find circle-shaped crosshairs to be very hard to aim accurately with. Mass Effect and Deus Ex: Invisible War, for instance, use circle crosshairs.
I wish there had been some sort of progress system – RPG elements, if you will – for the nanosuit. Crysis 2 has, I believe. Regardless, I found the concept to be very clever though slightly a hassle to use. Direct hotkeys for the suit modes would have made it smoother.
And maybe the strength mode should turn on automatically when you grab someone. Enemies seemed to survive a single grab-throw without it. I also think the grabbing should be easier. Catching people was quite tricky at times and I often ended up just shooting them instead.
Traversing the large maps was quite fun. Maybe somewhat slow as I found vehicles to be death traps, excluding maybe the tank. They were hard to drive and just made me an easy target. Thus I just went on foot. And while pushing foliage around in the jungles was cool, I think I prefer an urban setting for firefights.
I ended up turning the difficulty down to Easy because something was always going wrong and getting to the last bit again was starting to become really frustrating. The small aliens were surprising me with melee, the bigger ones were exploding too close, and the ship's frost ray was freezing me in place, all the while Helena and Psycho kept yelling me to hurry: "C'mon, Nomad!" "Nomad, you need to shoot it!" "Nomad, what are you doing?" "Nomad!"
On Easy I got to the end without trouble and the TAC gun decided to work finally. For my efforts I was rewarded with a "see you in the next game" ending. Crysis was a pretty enjoyable experience, though. Even if I am not really into first person shooters.