Friday, September 30, 2011

Monthly Roguelike: Cardinal Quest

Once again, a month managed to slip by without a roguelike -- almost. I had been meaning to try one certain roguelike the past week (I tried its tutorial in fact) but ended up playing Cardinal Quest when an opportunity to test a prerelease of its next version presented itself.

Wednesday, September 28, 2011

Where Trees Are Square, Part 3

Welcome to Stoneforge, my biggest Minecraft project so far. I've been working on it since April or so. And eventually I got bored of it, and decided to not really finish it.

Saturday, September 24, 2011

Where Trees Are Square, Part 2

This is the second set of screenshots from my Minecraft single player map. This project was smaller in scale than my first one but has quite a few details. Seaside Mansion I called it while building it.

Thursday, September 22, 2011

Where Trees Are Square, Part 1

I, too, have spent an hour or two in Minecraft. Mostly I've played in my single player map, but I've visited some multiplayer servers as well. The purpose of this little series is to show the stuff I've build.

Wednesday, September 21, 2011

Gauntlgrym

Regis and Catti-brie are dead and Bruenor feels like he still needs an adventure in his old age. With the help of his friends, the old dwarf fakes his death -- to get away from his duty as the king of Mithral Hall -- and is off with Drizzt to find the long lost dwarven kingdom, Gauntlgrym.

Fate: Undiscovered Realms

Fate: Undiscovered Realms, a standalone expansion to Fate, followed the original game three years later. It continues with the same concept but has some lazy and outright weird design choices.

Wednesday, September 7, 2011

Fate

Fate (or FATE) is the game Travis Baldree made before Torchlight (I think he worked on Mythos between them), and if you've played the latter, you will find Fate very similar. In fact, they are almost the same game, Torchlight is just an improved version.

Sunday, September 4, 2011

Deus Ex: Invisible War

The sequel to Deus Ex takes the original game and cuts down every aspect of it; areas are smaller, there are less biomod slots, and the game is much shorter. This lead a number of fans to dislike the game, some even deny the whole existence of Deus Ex: Invisible War.