My playthrough of Assassin's Creed IV Black Flag coincided with the release of Skull and Bones. The latter's development was troubled and costly -- and the end result was not something people thought worth the time it took for the game to come out. A common sentiment I saw: Ubisoft had already made one good pirate game; all they had to do was to build upon it. However, I'm not certain if Black Flag's single player campaign would have lent itself into a multiplayer live service format that easily. There's a multiplayer mode too in Black Flag but it doesn't involve naval combat, which is what Skull and Bones is about.
Patterns in Randomness
A blog about gaming, fiction, and human nature
Saturday, March 16, 2024
Wednesday, February 28, 2024
Dead Space (2023)
In last year's January, EA released a remake of their 2008 third person survival horror shooter, Dead Space. The remake was developed by Motive Studio, which I believe is the place BioWare Montreal's people were largely shuffled into after they were shutdown in the aftermath of Mass Effect: Andromeda. How many of the actual same people were involved, is unknown to me. But like that game, does this remake too run on EA's in-house Frostbite engine.
Tuesday, February 27, 2024
Lies of P
The reasons for my rule of not touching games developed by Japanese studios are many. (I should start writing them down; I feel like I've started forgetting them.) And that rule still holds. South Korea is culturally and geographically close to Japan -- at least when viewed from here -- but I haven't needed to think if they are close enough for Korean games to be included in the prohibition of mine. For the longest time South Korean studios seemed to release only pay-to-win MMORPGs in the West and those are easy for to me to ignore. But now there's Lies of P, a third person soulslike action roleplaying game released in September last year. It was on Game Pass day-one but I decided to wait for bug fixes and balance adjustments.
Saturday, February 24, 2024
Gotham Knights
I wonder if Gotham Knights had a development story akin to Redfall in how it was maybe intended to be a live service title but then, for whatever reason, pivoted away from it before release. Perhaps Warner Bros. as a publisher and/or the developer studio in Montreal decided it had no staying power. Or WB deemed the then-still-in-development and now recently-released Suicide Squad: Kill the Justice League more fitting as their title for Batman universe microtransactions.
Friday, February 23, 2024
Children of Memory
Children of Memory by Adrian Tchaikovsky was a big disappointment for me after the great Children of Ruin. I found the second book such an improvement after Children of Time that I suppose I had hoped this third one to be even better.
Tuesday, February 20, 2024
Assassin's Creed Liberation Remastered
Assassin's Creed III: Liberation (2012) was originally a PlayStation Vita game. A year and a half later it was re-released on more powerful platforms as a beautified version, titled Assassin's Creed Liberation HD. And then, years later the game was included in Assassin's Creed III Remastered likewise as a Remastered version. I have a feeling the HD and Remastered versions are identical apart from online features having been removed from the latter.
Sunday, February 18, 2024
Assassin's Creed III Remastered
I finally got back to continuing my Assassin's Creed franchise run. The next game on the list was Assassin's Creed III (2012) and specifically its 7 years newer Remastered version. I was previously perplexed why Ubisoft had remastered this particular one but the reason really is obvious. It's the same as always: money. They had a good window to sell the same game again on a newer console generation.