Saturday, July 21, 2018

Dishonored 2

The first Dishonored ran on the tried and true Unreal Engine 3 and did so well. Thus the technical issues of Dishonored 2 surprised many. Probably to avoid paying Epic Games (or anyone else) royalties again, Arkane Studios had taken the Bethesda in-house engine id Tech 5 and largely rewritten it into Void Engine for the second game. Unfortunately the end results weren't exactly desirable.

Thursday, July 19, 2018

Persepolis Rising

Bobbie leaned back, a lump forming in her gut. Adding Holden in was not a better solution.
"This'll be great," Holden said.

Tuesday, July 17, 2018

Torment: Tides of Numenera

Torment: Tides of Numenera had a highly successful kickstarter campaign. Harnessing the nostalgia people have for Planescape: Torment and promising a spiritual successor to it, inXile Entertainment managed to gather more than four times their initial goal of 900k USD. That's a lot of money even when considering the cost of game development. Then again, simply throwing currency at a game is not guaranteed to make its story good enough to be comparable to such a classic.