I spent 250€ on games in 2017. A whole quarter of that sum comes from the pre-order of Mass Effect: Andromeda. Even with how that game didn't turn out to be as good as it could have been, I don't feel I got burned for buying it at full price as I don't do that often. It's the first game I've bought at release since Torchlight II in 2012 and I don't see another game in the foreseeable future I would want to have immediately. And I still play MEA's multiplayer casually. The singleplayer, though . . . I haven't even considered replaying it.
Most of the time I still wait for that sweet 75% off or a similar sale before buying a game. Just recently I learned that with Square Enix's titles I should be even more patient. They seem to be willing to offer really good deals if you wait long enough. For instance, Thief (2014) is currently 85% off at 4.5€ on Steam. That's a real steal.
Bethesda on the other hand is almost an opposite case among the big publishers. At some point last year they decided 50% off is the best they can do anymore. As they publish Arkane Studios' titles among others, Bethesda games are really starting to pile up on my wishlist. I did purchase The Witcher 3: Wild Hunt GOTY Edition at "only" 50% off but a universally acclaimed, very lengthy RPG that finishes off a trilogy is kind of an easy sell even to me.
Rise of the Tomb Raider [post]
Third person shooter. Very similar to the previous title with more stuff and some improvements.
Scifi horror themed walking simulator with traces of stealth and puzzle solving. Has non-existent replay value but its subject matters and how they're handled makes the game a must-to-experience.
The Witcher 3: Wild Hunt [post]
Third person action RPG. Immersive and visually stunning open world with great music.
Batman: Arkham City [post]
Third person action adventure. Refined Arkham Asylum's combat and offers a larger map to glide around. Bonus points for playable Catwoman.
Deus Ex: Mankind Divided [post]
First/third person shooter stealth game. Visually and gameplay-wise improves upon Human Revolution but has poorer pacing and writing.
Life Is Strange [post]
Third person young adult choices-matter adventure with time manipulation. Worth experiencing.
Magrunner: Dark Pulse [post]
First person puzzle platformer. Portal without portals. Somewhat held back by its indie budget but in the end is not a bad addition to the genre.
Mirror's Edge Catalyst [post]
First person open-world parkour game. Liked it a lot more than the first title. Smoother controls. Very pretty. A lot to do for a runner game.
Sid Meier's Civilization V [post]
Turn-based 4X strategy game. Extremely engaging even if not my genre of choice. Lots of depth.
The Turing Test [post]
First person puzzle game. Another Portal without portals. Has issues with story's plausibility (like all games of the genre) but otherwise enjoyable.
Isometric RPG. An all right game. Heavy with build variation and combat options. Maybe even too heavy for realtime combat.
Wolfenstein: The New Order [post]
FPS in an alternative WW2 timeline. Had a surprising amount of effort put into its story.
Aliens vs. Predator [post]
FPS in the Alien/Predator universe. Not much to write home about the 7 hours it takes to finish all 3 campaigns.
Amnesia: The Dark Descent [post]
First person survival horror. Didn't find it worth the hype it had some years back. Wasn't even scary.
Assassin's Creed Syndicate [post]
Third person stealth action in Victorian era London. Great setting but gameplay very repetitive open-world stuff. Bonus points for Evie's vampire outfit DLC.
Batman: Arkham Asylum [post]
Third person action adventure. The first of the Arkham style combat games and it shows.
Dragon Age: Inquisition [post]
Third person RPG. Dreadful combat. A lot of repetitive open world content.
Grim Dawn [post]
Isometric action RPG. Too much like Titan Quest. Would've needed procedural map generation.
The Incredible Adventures of Van Helsing: Final Cut [post]
Isometric action RPG. Also lacking procedural map generation.
Mass Effect: Andromeda [post]
Third person scifi shooter. A lot of repetitive open world content. Entertaining combat.
Shadowrun: Hong Kong [post]
Isometric turn-based RPG. Not as good as Dragonfall that came before it.
Third person stealth game. A bit arcadey with its time pausing/rewinding mechanics.
Tales from the Borderlands [post]
Interactive graphic adventure. Highly entertaining but is lessened by its annoying quick time event gameplay.
Isometric RPG. Shallow mechanics and a touch-device port to boot.
Layers of Fear [post]
Horror walking simulator. Dull and predictable story.
Shantae and the Pirate's Curse [post]
2D platformer. Charming but mechanically and gameplay-wise not entertaining.
FPS with time manipulation. Generic and linear.
The Void [post]
First person survival with colors. Better designed gameplay would've helped it a lot. I feel something got lost in translation too.
I saw a bunch of people praising 2017 for being a great year for gaming. But if you started removing console exclusives and Japanese games from the top 10 lists, there wouldn't be many names left. I don't personally see the year having been particularly exceptional, but there definitely still were games released I'd like to play.
Quite many actually now that took a look at my wishlist. To name a few: Prey, Dishonored: Death of the Outsider, Divinity: Original Sin 2, and Everspace.
This year seems to have some titles to look forward to too: Shadow of the Tomb Raider, Vampyr, Darksiders III, and Pillars of Eternity II: Deadfire to be exact. And there are bound to be surprises from smaller studios as well.