F.E.A.R. 2, subtitled Project Origin, introduces a new protagonist, Michael Becket, a Delta Force operator. But as he is mute like Point Man, there is not much of a difference. Somewhat similarly Becket also gets tied to Alma and soon enough you are off to stopping her again. Or attempting to anyway; how often is evil ever actually stopped in horror games and movies?
The added detail also reduces the effectiveness of the apparitions, which the game really shoves at your face during the supposedly spooky bits. I got used to them quickly, and only jumped a bit when Alma first sneaked behind me in Aristide's apartment. The last remnants of dread are gone when you embark a mech, which at least on Medium difficulty seemed rather powerful. There are also turret sections that I found pleasant enough as the guns were so entertaining to use.
Of F.E.A.R. 2's enemies I must mention the abominations, which kind of failed to be scary; they look and even sound like Gollum. And that I found funny. Gameplay wise they were mostly an annoyance, being able to jump on you like the husks in Mass Effect 3.
F.E.A.R. 2 is a solid and polished first person shooter. It is fairly enjoyable but lacks innovation and replay value. And thus I won't be touching it again.